Modders have spent 15 years unearthing cut assets, putting them back together and filling in the gaps. Yet the game maintained a strong fanbase. RELATED: Star Wars TV Show Set In New Era In Development For Disney+ The final released product was met with less enthusiasm as the numerous technical bugs and rushed ending left many players wanting.
They were forced to cut storylines and entire maps as the deadline rapidly approached.
They recognized that the story and companions were the true strength of the original and sought to build on that. Obsidian began work on the sequel in 2003 before the original KOTOR was even released. However, time and fan support have turned KOTOR 2 into a fantastic RPG worth revisiting. As a result, Star Wars: Knights of the Old Republic II - The Sith Lords came out in December 2004 in an unfinished state, according to the developers. However, publisher LucasArts gave Obsidian a much tighter release window, with only between 14 and 16 months to develop the game. When it came time to make a sequel, BioWare handpicked Obsidian to take over development. At the time, no other game offered as rich a Star Wars experience. In 2003 BioWare released Star Wars: Knights of the Old Republic to widespread critical acclaim and financial success.